Getting Started

As a developer, you should read the remarks on the bottom of this page, to see what steps you have to perform to be able to quickly realize your own ideas with the Voreen library.

As a user interested in volume rendering, you may download and install the binary Voreen version, which is available in the download section of this homepage. This binary release lets you design your own volume visualizations by exploiting the available processors.


It takes you only four easy steps and approximately 10 minutes to start developing with Voreen.

1. Obtaining Voreen 

You get the current Voreen version from our public SVN server or the source tarballs. You find all information on how to access the server in the download section.

2. Building Voreen

First you need to rename the file config-default.txt located in the Voreen root directory to config.txt. In case you want to have influence on the locations of libraries you may change them within this file.

Windows: Open from the Voreen root directory using the Qt Visual Studio Addon. Build the solution. (If you do not have the addon installed, use the qmake-default.bat file described in the build tutorial instead.)




Linux: execute qmake and make in the Voreen root directory.

To build Voreen, Qt must be installed. In case you have any trouble building Voreen, check out the build instructions.

3. Starting Voreen

After executing the voreenve application located in voreen/apps/voreenve, you may now load and play with workspaces and volume data sets. In case you have any trouble executing voreenve, please refer to the FAQ.

4. Playing Around

You may now change and recompile the Voreen code to adapt it to your requirements.

You can always change the used shaders during runtime. Try to disable shading in src/modules/base/glsl/rc_singlevolume.frag. To rebuild the shader, just press F5.